Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
- Flexible and fully configurable window layout with as many screen setups as you prefer
- Undo support on all levels
- Anti-aliased fonts with international translation support
- Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
- Built-in text editor for annotations and editing Python scripts
- Graphical user interface for Python scripts
- Custom themes
- Consistent interface across all platforms
- Fast skeleton creation mode
- Interactive 3D paint for vertex weighting
- Fast envelope based skinning
- Automatic Skinning that really works (heat equilibrium based)
- Mirror editing (bone creation and weight painting)
- Double Quaternions reduce shrinking and other bone deformation errors
- Volume deformer uses a mesh cage to deform complex meshes with great results
- Bone layers and colored groups for better rig organization
- B-spline interpolated bones; forget about elbow twists
- Constraint stack for IK solver setup and other constraints
- PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
- Auto IK allows posing FK chains easily
- Non-linear animation editor for mixing individual actions created in Action editor
- Automated walkcycles along paths
- Animated constraint system
- Vertex key framing for morphing, with controlling sliders
- Edit and create new blendshapes from existing targets
- Character animation pose editor
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Timeline offers fast acces to many playback functions, autokey, help markers
- Python scripting access for custom and procedural animation effects
UV Unwrapping
- Conformal and Angle Based unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Proportional falloff editing of UV maps for smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool allows to reduce area distortion
- Multiple UV layers
Physics and Particles
- Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
- Hair strands can be created by a static particle system, supporting all particle control methods
- Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
- Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
- Game engine rigid body physics can be easily baked into animation curves
Realtime 3D/Game Creation
- Graphical logic editor for defining interactive behavior without programming
- Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
- Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
- Discrete collision detection for RigidBody simulation
- Support for in-game activation of dynamic constraints
- Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
- Playback of games and interactive 3D content without compiling or preprocessing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
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